ORCHESTRA

Generative audiovisual installation

ORCHESTRA is a generative audiovisual work that exists in multiple states.
The experience changes according to how it is accessed.

Sound is the only input.
Presence is the only condition.

Desktop Version — Present Without Memory

The desktop version of ORCHESTRA unfolds as a closed generative field.

Eight entities emerge and dissolve in response to sound.
They do not accumulate, remember, or wait.

There is no progression, no archive, no consequence.
Each instant is complete.
Each form exists only while it happens.

This version is intentionally disconnected from the network.
It is a suspended system, trapped in a perpetual present —
a space where time does not advance, but continuously renews itself.

The viewer enters a moment without before or after.
A field of presence, without narrative or control.

Mobile Version — Entanglement

The mobile version of ORCHESTRA manifests as a singular entity.

One presence emerges from the device, responsive to voice and breath.
Each device generates a unique entity, preserving its own identity.

Through the network, entities do not imitate one another.
They resonate.

Signals propagate as waves of intensity.
When multiple presences coexist, a collective field emerges:
not synchronization, but interference.

No signal is lost.
Even in isolation, each entity remains receptive to others.

The mobile version transforms the individual into a participant
within a shared, ephemeral system.

Control and Authorship

ORCHESTRA deliberately limits user control.

The work resists precision, mastery, and predictability.
Interaction does not command the system — it perturbs it.

This approach extends to the process itself.
The work was developed through a dialogue with artificial intelligence tools,
embracing interpretation, deviation, and emergence as part of the creative act.

Authorship is maintained through intention and direction,
while control is partially relinquished to allow the system to behave autonomously.

Technical Notes

ORCHESTRA is a real-time, browser-based installation built with WebGL and Web Audio.
The mobile entanglement layer operates through lightweight network communication.
No personal data is stored.
All states are ephemeral.